Loop Hero is the rehydrated essence of a dozen misremembered, ancient games. t.This charming "micro RPG" is one of 2021's early gems. Died cause I lowered my summon quality like a dingus. I almost killed the act 3 boss on my first run of it using necromancer with none of those cards though. desert and/or town cards are way better for massively weakening enemies without impacting the necromancer and gaining all the traits that really break the class. you dont really need healing as necro though, and you don't need forests(though they help alot) or oasis. But I prefer to abuse health scaling rather than use 99% deserts. If you get the horde trait you can keep those 3 skeletons for the entire loop when you hit the 99% desert debuff. Mosquitoes are a 3 day spawn so unless you got a long loop you will likely not have full tiles. You could also maybe add the crystals to increase spawn rates. You can have some on the middle of the loops if you want to be safe (and can transition them out later). You also get quest mosquitoes who still die instantly after 7th hit. I find having 4 villages from the campfire makes a nice healing zone. Battlefield every open square - initially place to just avoid blood path.Īncestral CryptThose of you who have upgraded your watchtowers might want to replace villages for the cemetery. Around loop 10 should have the whole loop converted to swamps, with 100% vampire + bookery coverage. Usually stop putting cemeteries in after 3-4. When i run it i usually put swamps + battlefields working backward from camp and cemeteries every other square going forward. Not sure what rogue pace is 200+, my necro was doing 5-6 minute loops with every tile being a 6 enemy fight (vampire mage, 3 mosquito, chest, +mage book) + ghosts.Īdding level 200 gear i could easily get to 100% quality, ~6-7 skeletons, and have 800+ attack speed, but could not always fill the board before killing everything. Plus at 99% reduction skeletons one shot enemies back. With level 100 gear i could get 3 skeletons cast before mosquito's first auto attack. So super later you can transition to attack speed on gear and oasis to slow enemies and some quality to get the shield guy out for safety. Just about everything will kill itself in one shot at 97% health reduction. with enough dunes + vampire mansion on the square enemies oneshot themselves. Dunes helps mosquito stay in one shot range until something interesting happens. Mosquito explosion kills itself + other enemies to round 50 with no dunes. You don't outscale enemy damage - eventually it one shots the shield, so you have 2 hits. You outscale explosion damage pretty easily especially once you get the energy armor trait. Swamp + vampire mansion is pretty smooth. Only ended the run to finish getting other achievements, but the grey item attack speed boosts get crazy - i went as high as 1500 before settling in on around 800 being ideal. I continued and played to 220+ seeing what gear upgrades could do. Left a run at loop 100 to run overnight and came back to it at 200: Originally posted by Oragepoilu:Necro is easy to build around but isn't that efficient if you want to farm after loop50 compared to say, the rogue. Under some conditions it could end your run. When you start having over 300-400% you can sometime be in trouble, since you will summon "too fast" and start attacking, draining your stamina leading to a slow summon speed after on top of triggering some monster special effect like spike or armor stacking for nothing. *Attack speed can be high enough with just thicket + river. Evasion, life regen, defense are barely relevant while skeleton level, max skeleton and attack speed (*) are the most powerful stats (plus summon quality to some extend). Meanwhile his gear sucks and doesn't progress much (his damage output). Having more trait hurt him a lot (unlocked by killing boss).That's also why you want to play him with the suburb. Unlike the two other his power mostly come from the traits (residual heat = healing with skeleton death, field practice= more power each loop, laying down one's life= damage to the hero shared to his skeletons, art of control=one more skelleton). Because his damage doesn't increase much compared to the armor, you are limited to farm armorless monster or spend too much time per fight to the point it's faster to just start over. Necro is easy to build around but isn't that efficient if you want to farm after loop50 compared to say, the rogue.
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